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Traps and Tribulations is a skill book in Book III.

EffectsEdit

  • Grants the skill Skullduggery if the player character has not learned it.
  • Grants 2 points in the skill Skullduggery if the player character has learned it.

ContentEdit

The cover and spine of this book are constructed of a lightweight metal with hinges riveted to the seams. There is an intricate looking latch holding it closed: it takes you a few moments of fumbling with some tiny gears and switches to get it open. Once you are finally successful and open the book to examine its contents, a small needle shoots out of the latch and embeds itself in the strap of your backpack! Extracting the needle, you note that it is coated with a dark purple substance.

Quotebg
"If you are reading this, then you have survived the first lesson: If it moves, it might be a trap. I shall now impart to you the knowledge I have gathered on the manufacturing, installation, and removal of traps as a fifty year member of the Brotherhood of Skullduggerists. You'll not find a more complete guide to traps in all of Eschalon. Along with that first, most valuable lesson, I shall teach you many others, such as: If it's stationary. it might be a trap, and: If it looks perfectly safe, it's probably a trap, etc.

No matter what your skill level is, you will learn something new: I'll stake my remaining arm on it. Whether it be methods for disabling a trap integrated into a lock, or even just identifying the type of trap so that you might be better informed as how you will die should you fail in disarming it, there's something for everyone in this tome."

―{{{2}}}

AppearancesEdit