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Book (yellow).jpg
Book (red).jpg
Book (blue).jpg
Books' usual appearances.
Books can be read by right-clicking them and a dialog displaying their contents will pop up.

Book I Edit

Skill Books Edit

Reading a skill book will increase its associated skill by two levels if you already know it, or give you a single level in skill if not.

You can only read the book for each skill once. Reading it again, even a different copy of the same book, will not provide a benefit.

Skill Title Value
Mercantile Buying and Selling 50
Spot Hidden Hidden Dangers and Treasures 50
Cartography Mapping Your World 50
Alchemy The Art of Brewing 50
Pick Locks Keyholes and Tumblers 50
Swords The Legendary Swordsman 50
Bludgeoning Weapons Bones to Splinters 50
Cleaving Weapons The Lumberjack 50
Light Armor Light Armor Field Guide 50
Heavy Armor Heavy Armor Field Guide 50
Divination Magicka Divine 50
Bows The Greatest Ranger 50
Skullduggery It's a Trap! 50

Book II and Book III Edit

Skill Books Edit

Reading a skill book will increase its associated skill by two levels if you already know it, or give you a single level in skill if not.

You can only read the book for each skill once. Reading it again, even a different copy of the same book, will not provide a benefit.

There are no books for the Meditation, Repair, or Thrown Weapons skills.

Skill Title Value
Alchemy Alchemy on the Go: A Field Guide 75
Bludgeoning Weapons Crush - Smash - Destroy 50
Bows A Master's Guide to the Bow 100
Cleaving Weapons An Axe to Grind 75
Cartography Through the Lost Realms 50
Divination Magicka Divine 75
Dodge The Fly's Defense 50
Elemental Elements of Magick 75
Foraging Tales of Extreme Survival 45
Heavy Armor The Soldier's Guide to Heavy Armor 75
Hide in Shadows In Plain Sight 50
Light Armor The Scout's Guide to Defensive Attire 50
Lore Elementary 50
Medicine Encyclopedia of Health & Practices 50
Mercantile The War of Mercantilism 50
Move Silently The Adventures of Brambit the Thief 75
Pick Locks Keyholes and Tumblers 75
Piercing Weapons A Wraith in the Night 50
Shields Shields Up! 75
Skullduggery Traps and Tribulations 50
Spot Hidden Ocular Codex 50
Swords The Legendary Swordsman 125
Unarmed Combat A Bar Brawler's Guide 80

Others Edit

Name Value Description
Poems for Children 2
The Orakur is Watching! 2 A collection of scary stories for children
The Holy Book of Rai 5 The story of Eschalon's creation

Zulben's Guide to Light Armour Materials

15 A list of materials used to craft Light Armor

The Complete Book of Metallurgy

15 A list of materials used to craft Heavy Armor and Metal Weapons

Special Edit

Name Image Value Note
Orakur - Of Fact and Fiction Orakur 250 Grants 2,000 EXPs when brought to Saint Gilhelm in Port Kuudad