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The Alchemy skill and Reagents are required to make these recipes.
Rcp

Alchemy Mixer

Recipes (available as in-game items) Edit

Recipe Name Cost Recipe(s)
Healer Johan's Guide for Healing 15gp Healing ElixirHealing Elixir IIHealing Elixir III
Helpful Potions for Mages 20gp Mana Potion IIMana Potion IIIPotion of Fortify mana
Antitoxin Craft & Creation 50gp Detox Serum
Curing Greater Ailments 20gp Elixir of Cure Ailment
Stumpy's Guide to Combustables 30gp Demon Oil IDemon Oil IIDemon Oil III
Secrets of the Sharpshooter 20gp Potion of Keensight
Eyes of the Direlynx 20gp Cat's Eyes BrewPotion of Predator Sight
Hasty Victories 20gp Potion of Haste IPotion of Haste IIPotion of Haste III
Breakfast of Champions 20gp Potion of Orge StrengthPotion of Nimbleness
Protection From Elements 20gp Potion of Greater Protection
Toughen Thy Skin 20gp Potion of LeatherskinPotion of Stoneskin
Magickal Clouds 20gp Flask of Charm CloudFlask of Toxic Aura

Potions Edit

Use an Empty Flask as the vessel.

Name Image Value Ingredients Required Alchemy Skill Points Effects
#1 #2
Healing Elixir I Healing Elixir 15 Willow Bark Sulfur 1 Restores 20 Hit Points
Mana Potion I Mana Potion I 15 Ambergris Mandrake Root 1 Restores 20 Mana Points
Cat's Eyes Brew Cat's Eyes Brew 15 Noximander Venom Brimstone 1 Improves eyesight in darkness
Potion of Haste I Potion of Haste I 30 Dried Brainstem Mercury 5 Allows 2 actions per round for 10 rounds
Potion of Leather Skin Potion of Leatherskin 30 Brimstone Raven's Heart 6 +5 Armor Rating
Potion of Cure Ailment Elixir of Cure Ailment 40 Wormleaf Willow Bark 6 Removes Diseases
Potion of Invisibility I Potion of Invisibility I 40 Ectoplasm Noximander Venom 8 Gives invisibility for 10 rounds
Healing Elixir II Healing Elixir II 45 Willow Bark Sulfur 6 Restores 40 Hit Points
Mana Potion II Mana Potion II 45 Ambergris Mandrake Root 6 Restores 40 Mana Points
Detox Serum Detox Serum 50 Belladonna Spider Silk 3 Removes Poisons
Potion of Haste II Potion of Haste II 60 Dried Brainstem Mercury 10 Allows 2 actions per round for 20 rounds
Potion of Predator Sight Potion of Predator Sight 70 Stinkroot Corpse Ash 12 Highlights living creatures in darkness
Healing Elixir III Healing Elixir III 100 Willow Bark Sulfur 13 Restores 100 Hit Points
Mana Potion III Mana Potion III 100 Ambergris Mandrake Root 13 Restores 100 Mana Points
Potion of Keensight Potion of Keensight 100 Dwarvish Mellowleaf Mandrake Root 4 +6 ToHit for 100 rounds
Potion of Ogre Strength Potion of Orge Strength 100 Anise Spider Silk 7 +12 Strength for 120 rounds
Potion of Fortify Mana Potion of Fortify mana 100 Dried Brainstem Raven's Heart 9 Reduces Mana Points normally spent by half
Potion of Invisibility II Potion of Invisibility II 120 Ectoplasm Noximander Venom 14 Gives invisibility for 20 rounds
Potion of Nimbleness Potion of Nimbleness 150 Stinkroot Spider Silk 5 +12 Dexterity for 120 rounds
Potion of Haste III Potion of Haste III 150 Dried Brainstem Mercury 15 Allows 2 actions per round for 30 rounds
Potion of Greater Protection Potion of Greater Protection 150 Anise Wormleaf 9 +20% all Resistances for 120 rounds
Potion of Stoneskin Potion of Stoneskin 180 Black-spotted Shroom Stinkroot 17 +10 Armor Rating for 60 rounds
Potion of Restoration Potion of Restoration 180 Anise Willow Bark 17 Restores 70 Hit Points and 70 Mana Points
Potion of Invisibility III 200 Ectoplasm Noximander Venom 20 Gives invisibility for 30 rounds

Thrown Weapons Edit

Use an Empty Flask as the vessel.

Name Image Value Ingredients Ingredient Value Gained Value Required Alchemy Skill Points Base Damage Effects
#1 #2
Demon Oil I Demon Oil I 20 Corpse Ash Brimstone 37 -17 4 10 Inflicts Fire Damage to all Objects in a 3x3 area
Demon Oil II Demon Oil II 50 37 13 10 20
Demon Oil III Demon Oil III 110 37 73 14 30
Flask of Charm Cloud Flask of Charm Cloud 111 Dwarvish Mellowleaf Ambergris 85 26 8 - Charms Hostile Creatures within a 3x3 area
Flask of Toxic Aura Flask of Toxic Aura 112 Black-spotted Shroom Sulfur 98 14 12 - Poisons Hostile Creatures within a 3x3 area

Weapon Enchantments Edit

Use a weapon, which has not been enchanted in the same way, as the vessel. Weapons can only accept 3 enchantments. Attempts at a fourth enchantment will destroy the weapon.

Name Added Value Ingredients Ingredient Value Value Gained Required Alchemy Skill Points Effects
#1 #2
Imbue ToHit +1 50 Auricflax Mercury 175 -125 7 +1 ToHit
Imbue ToHit +2 125 -50 14 +2 ToHit
Imbue ToHit +3 300 125 22 +3 ToHit
Imbue Damage +1 100 Ambergris 180 -80 7 +1 Base Damage
Imbue Damage +2 225 45 14 +2 Base Damage
Imbue Damage +3 500 320 22 +3 Base Damage
Imbue with Fire +1 100 Ectoplasm Sulfur 138 -38 5 +1 Fire Damage
Imbue with Fire +2 250 112 10 +2 Fire Damage
Imbue with Fire +3 500 362 18 +3 Fire Damage
Imbue with Cold +1 100 Corpse Ash 155 -55 5 +1 Cold Damage
Imbue with Cold +2 250 195 10 +2 Cold Damage
Imbue with Cold +3 500 345 18 +3 Cold Damage
Imbue with Poison +1 50 Black-spotted Shroom Noximander Venom 100 -50 5 +1 Poison Damage and chance of Poisoning targets
Imbue with Poison +2 100 0 10 +2 Poison Damage and chance of Poisoning targets
Imbue with Poison +3 150 50 18 +3 Poison Damage and chance of Poisoning targets

Armor Enchantments Edit

Use a piece of armor, which has not been enchanted in the same way, as the vessel. Armor can only accept 3 enchantments. Attempts at a fourth enchantment will destroy the armor.

Name Added Value Ingredients Ingredient Value Value Gained Required Alchemy Skill Points Effects
#1 #2
Harden Armor +1 100 Ectoplasm Ambergris 280 -180 6 +1 Base Armor Rating
Harden Armor +2 250 -30 12 +2 Base Armor Rating
Harden Armor +3 500 220 20 +3 Base Armor Rating

Refilling Lanterns Edit

Use a Lantern as the vessel

Name Ingredients Required Alchemy Skill Points Effect
#1 #2
Refill Lanterns Cotton Wick Lamp Oil 0 Maximizes the lantern's lighting duration